The changes felt truer to the comics and a better representation of Wolverine and his past. The game was developed primarily by Raven Software through the use of Unreal Engine technology. A version of the game was also released for mobile phones. The game release coincided with the release of the film on for the PlayStation 3, Xbox 360, Windows, Wii, PlayStation 2, Nintendo DS, and PlayStation Portable. I particularly enjoyed a section of the game in which you infiltrate the Project: Wideawake site and encounter Bolivar Trask, a character who would not appear in the X-Men films until X-Men: Days of Future Past. X-Men Origins: Wolverine is a hack and slash action-adventure game loosely based on the film of the same name. Personally, I was welcome to the story changes in the game. This third person action game developed by Raven Software slices away at our expectations and delivers one of the best comic book gaming experiences as the antimantium clawed, anti-hero, Wolverine. Part of the game loosely follows the mainline events of the film (with a few changes) and the other part is presented through flashbacks and is based years prior in Africa before Logan disbanded from Team X. Straight from the pages of Marvel comics and a slightly altered film about a Marvel comic’s character, comes X-Men Origins: Wolverine. There was a lot more room to experiment and include original ideas that the developer, Raven Software, based on major events from the X-Men comics. However, one of the great things about being a video game is that it doesn’t need to be canon.
Okay, yes, the story in the X-Men Origins: Wolverine film was pretty bad, and I understand that a game mostly based around that story isn’t exactly a good sign.